Title:
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RESEARCH AS A LEARNING EXPERIENCE CASE INSOMNIAGAME |
Author(s):
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Leila Stenfors, Aliisa Sinkkonen, Tuomas Sinkkonen |
ISBN:
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978-972-8939-50-2 |
Editors:
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Katherine Blashki |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Gameplay experience, ethnographic approach, participatory observation, reflectivity |
Type:
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Short Paper |
First Page:
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119 |
Last Page:
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122 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper introduces an ethnographic case study of InsomniaGame, pervasive game production that took place in Insomnia LAN-party event in Pori, Finland in October 2010. The InsomniaGame was conducted by the research group from the Department of Digital Culture, University of Turku, Finland. The game production was a part of a research Project called CoEx, funded by Tekes, the Finnish Funding Agency for Technology and Innovation. In addition to being a prototype of a pervasive game which is tested and developed further during the two-year research project, InsomniaGame is also a tool for teaching. By participating in research data collection the digital culture students were able to learn about ethnographic fieldwork and had a chance to experiment with research methods such as interviewing and participatory observation. In this paper we introduce self-reflective analysis of the research process of InsomniaGame. By reviewing the participatory observation work done by the students we discuss about the effects of prior knowledge and pre-assumptions on emergence of the research data. |
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