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Title:      RESEARCH AS A LEARNING EXPERIENCE – CASE INSOMNIAGAME
Author(s):      Leila Stenfors, Aliisa Sinkkonen, Tuomas Sinkkonen
ISBN:      978-972-8939-50-2
Editors:      Katherine Blashki
Year:      2011
Edition:      Single
Keywords:      Gameplay experience, ethnographic approach, participatory observation, reflectivity
Type:      Short Paper
First Page:      119
Last Page:      122
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper introduces an ethnographic case study of InsomniaGame, pervasive game production that took place in Insomnia LAN-party event in Pori, Finland in October 2010. The InsomniaGame was conducted by the research group from the Department of Digital Culture, University of Turku, Finland. The game production was a part of a research Project called CoEx, funded by Tekes, the Finnish Funding Agency for Technology and Innovation. In addition to being a prototype of a pervasive game which is tested and developed further during the two-year research project, InsomniaGame is also a tool for teaching. By participating in research data collection the digital culture students were able to learn about ethnographic fieldwork and had a chance to experiment with research methods such as interviewing and participatory observation. In this paper we introduce self-reflective analysis of the research process of InsomniaGame. By reviewing the participatory observation work done by the students we discuss about the effects of prior knowledge and pre-assumptions on emergence of the research data.
   

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